Sunday, January 31, 2010

GGJ Day 3 and the last dash

It has been a fun experience doing this jam. It is neat to see the kind of games everyone has come up with. A huge variety of styles and game play here in town and around the world.
It has been a great learning experience in trying to create something not only fast but (hopefully) interesting to play.
We now have slightly less than 5 hours to complete coding, animation and any last minute tweaks that might come up.
We decided at the start to make a flash game but also to add 3D elements to the world. It will be a stand alone swf to play.
We call it Bump in the night.
The guys on the team have all been top notch and have been willing to do what it takes to make it to the finish line.
Hats off to:
Brad Lamey: art, animation and level design
Martin Copp: programing and level design.
Patrick Ward:  art and level design.
Ghislain Comeau.  art and level design.

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